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include
assimp
camera.h
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#ifndef AI_CAMERA_H_INC
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#define AI_CAMERA_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#include "
types.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// ---------------------------------------------------------------------------
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struct
aiCamera
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{
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C_STRUCT
aiString
mName
;
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C_STRUCT
aiVector3D
mPosition
;
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C_STRUCT
aiVector3D
mUp
;
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C_STRUCT
aiVector3D
mLookAt
;
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float
mHorizontalFOV
;
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float
mClipPlaneNear
;
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float
mClipPlaneFar
;
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float
mAspect
;
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float
mOrthographicWidth
;
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#ifdef __cplusplus
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aiCamera
() AI_NO_EXCEPT
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:
mUp
(0.f,1.f,0.f)
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,
mLookAt
(0.f,0.f,1.f)
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,
mHorizontalFOV
(0.25f * (
float
)AI_MATH_PI)
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,
mClipPlaneNear
(0.1f)
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,
mClipPlaneFar
(1000.f)
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,
mAspect
(0.f)
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,
mOrthographicWidth
(0.f)
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{}
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void
GetCameraMatrix (
aiMatrix4x4
& out)
const
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{
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aiVector3D
zaxis =
mLookAt
; zaxis.Normalize();
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aiVector3D
yaxis =
mUp
; yaxis.Normalize();
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aiVector3D
xaxis =
mUp
^
mLookAt
; xaxis.Normalize();
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out.a4 = -(xaxis *
mPosition
);
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out.b4 = -(yaxis *
mPosition
);
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out.c4 = -(zaxis *
mPosition
);
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out.a1 = xaxis.x;
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out.a2 = xaxis.y;
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out.a3 = xaxis.z;
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out.b1 = yaxis.x;
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out.b2 = yaxis.y;
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out.b3 = yaxis.z;
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out.c1 = zaxis.x;
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out.c2 = zaxis.y;
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out.c3 = zaxis.z;
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out.d1 = out.d2 = out.d3 = 0.f;
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out.d4 = 1.f;
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}
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#endif
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // AI_CAMERA_H_INC
aiVector3D
Definition:
vector3.h:136
types.h
aiCamera::mClipPlaneFar
float mClipPlaneFar
Definition:
camera.h:163
aiCamera::mAspect
float mAspect
Definition:
camera.h:172
aiCamera
Definition:
camera.h:104
aiCamera::mLookAt
C_STRUCT aiVector3D mLookAt
Definition:
camera.h:138
aiCamera::mName
C_STRUCT aiString mName
Definition:
camera.h:111
aiString
Definition:
types.h:266
aiCamera::mOrthographicWidth
float mOrthographicWidth
Definition:
camera.h:183
aiCamera::mPosition
C_STRUCT aiVector3D mPosition
Definition:
camera.h:118
aiCamera::mClipPlaneNear
float mClipPlaneNear
Definition:
camera.h:153
aiCamera::mUp
C_STRUCT aiVector3D mUp
Definition:
camera.h:128
aiMatrix4x4
Definition:
matrix4x4.h:266
aiCamera::mHorizontalFOV
float mHorizontalFOV
Definition:
camera.h:146
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