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file | anim.h [code] |
| Defines the data structures in which the imported animations are returned.
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file | Bitmap.h [code] |
| Defines bitmap format helper for textures.
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file | camera.h [code] |
| Defines the aiCamera data structure.
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file | cexport.h [code] |
| Defines the C-API for the Assimp export interface.
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file | cfileio.h [code] |
| Defines generic C routines to access memory-mapped files.
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file | cimport.h [code] |
| Defines the C-API to the Open Asset Import Library.
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file | ColladaMetaData.h [code] |
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file | color4.h [code] |
| RGBA color structure, including operators when compiling in C++.
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file | color4.inl |
| Inline implementation of aiColor4t<TReal> operators.
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file | commonMetaData.h [code] |
| Defines a set of common scene metadata keys.
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file | CreateAnimMesh.h [code] |
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file | DefaultLogger.hpp [code] |
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file | defs.h [code] |
| Assimp build configuration setup. See the notes in the comment blocks to find out how to customize your Assimp build.
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file | Exporter.hpp [code] |
| Defines the CPP-API for the Assimp export interface.
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file | Importer.hpp [code] |
| Defines the C++-API to the Open Asset Import Library.
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file | importerdesc.h [code] |
| aiImporterFlags, aiImporterDesc implementation.
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file | IOStream.hpp [code] |
| File I/O wrappers for C++.
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file | IOSystem.hpp [code] |
| File system wrapper for C++. Inherit this class to supply custom file handling logic to the Import library.
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file | light.h [code] |
| Defines the aiLight data structure.
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file | LineSplitter.h [code] |
| LineSplitter, a helper class to iterate through all lines of a file easily. Works with StreamReader.
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file | LogAux.h [code] |
| Common logging usage patterns for importer implementations.
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file | Logger.hpp [code] |
| Abstract base class 'Logger', base of the logging system.
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file | LogStream.hpp [code] |
| Abstract base class 'LogStream', representing an output log stream.
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file | material.h [code] |
| Defines the material system of the library.
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file | material.inl |
| Defines the C++ getters for the material system.
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file | assimp/MathFunctions.h [code] |
| Implementation of math utility functions.
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file | matrix3x3.h [code] |
| Definition of a 3x3 matrix, including operators when compiling in C++.
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file | matrix3x3.inl |
| Inline implementation of the 3x3 matrix operators.
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file | matrix4x4.h [code] |
| 4x4 matrix structure, including operators when compiling in C++
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file | matrix4x4.inl |
| Inline implementation of the 4x4 matrix operators.
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file | MemoryIOWrapper.h [code] |
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file | mesh.h [code] |
| Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
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file | metadata.h [code] |
| Defines the data structures for holding node meta information.
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file | NullLogger.hpp [code] |
| Dummy logger.
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file | ParsingUtils.h [code] |
| Defines helper functions for text parsing.
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file | pbrmaterial.h [code] |
| Defines the material system of the library.
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file | postprocess.h [code] |
| Definitions for import post processing steps.
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file | Profiler.h [code] |
| Utility to measure the respective runtime of each import step.
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file | ProgressHandler.hpp [code] |
| Abstract base class 'ProgressHandler'.
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file | qnan.h [code] |
| Some utilities for our dealings with qnans.
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file | quaternion.h [code] |
| Quaternion structure, including operators when compiling in C++.
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file | quaternion.inl |
| Inline implementation of aiQuaterniont<TReal> operators.
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file | scene.h [code] |
| Defines the data structures in which the imported scene is returned.
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file | SkeletonMeshBuilder.h [code] |
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file | texture.h [code] |
| Defines texture helper structures for the library.
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file | TinyFormatter.h [code] |
| Utility to format log messages more easily. Introduced to get rid of the boost::format dependency. Much slinker, basically just extends stringstream.
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file | types.h [code] |
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file | vector2.h [code] |
| 2D vector structure, including operators when compiling in C++
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file | vector2.inl |
| Inline implementation of aiVector2t<TReal> operators.
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file | vector3.h [code] |
| 3D vector structure, including operators when compiling in C++
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file | vector3.inl |
| Inline implementation of aiVector3t<TReal> operators.
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file | version.h [code] |
| Functions to query the version of the Assimp runtime, check compile flags, ...
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file | ZipArchiveIOSystem.h [code] |
| Implementation of IOSystem to read a ZIP file from another IOSystem.
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