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#include <anim.h>
Public Attributes | |
C_STRUCT aiString | mName |
unsigned int | mNumKeys |
C_STRUCT aiMeshKey * | mKeys |
Describes vertex-based animations for a single mesh or a group of meshes. Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.
C_STRUCT aiMeshKey* aiMeshAnim::mKeys |
Key frames of the animation. May not be nullptr.
C_STRUCT aiString aiMeshAnim::mName |
Name of the mesh to be animated. An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wild-card to select a group of meshes with similar animation setup)
unsigned int aiMeshAnim::mNumKeys |
Size of the mKeys array. Must be 1, at least.