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Defines how an UV channel is transformed. More...
#include <material.h>
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C_STRUCT aiVector2D | mTranslation |
C_STRUCT aiVector2D | mScaling |
ai_real | mRotation |
Defines how an UV channel is transformed.
This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key. See its documentation for more details.
Typically you'll want to build a matrix of this information. However, we keep separate scaling/translation/rotation values to make it easier to process and optimize UV transformations internally.
ai_real aiUVTransform::mRotation |
Rotation - in counter-clockwise direction.
The rotation angle is specified in radians. The rotation center is 0.5f|0.5f. The default value 0.f.
C_STRUCT aiVector2D aiUVTransform::mScaling |
Scaling on the u and v axes.
The default value is (1|1).
C_STRUCT aiVector2D aiUVTransform::mTranslation |
Translation on the u and v axes.
The default value is (0|0).