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SmoothingGroups.h
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42 
46 #pragma once
47 #ifndef AI_SMOOTHINGGROUPS_H_INC
48 #define AI_SMOOTHINGGROUPS_H_INC
49 
50 #ifdef __GNUC__
51 # pragma GCC system_header
52 #endif
53 
54 #include <assimp/vector3.h>
55 
56 #include <stdint.h>
57 #include <vector>
58 
59 // ---------------------------------------------------------------------------
62  FaceWithSmoothingGroup() AI_NO_EXCEPT
63  : mIndices()
64  , iSmoothGroup(0) {
65  // in debug builds set all indices to a common magic value
66 #ifdef ASSIMP_BUILD_DEBUG
67  this->mIndices[0] = 0xffffffff;
68  this->mIndices[1] = 0xffffffff;
69  this->mIndices[2] = 0xffffffff;
70 #endif
71  }
72 
73 
77  uint32_t mIndices[3];
78 
80  uint32_t iSmoothGroup;
81 };
82 
83 // ---------------------------------------------------------------------------
91 template <class T>
93 {
95  std::vector<aiVector3D> mPositions;
96 
98  std::vector<T> mFaces;
99 
101  std::vector<aiVector3D> mNormals;
102 };
103 
104 // ---------------------------------------------------------------------------
107 template <class T>
108 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
109 
110 
111 // include implementations
112 #include "SmoothingGroups.inl"
113 
114 #endif // !! AI_SMOOTHINGGROUPS_H_INC
FaceWithSmoothingGroup
Definition: SmoothingGroups.h:61
MeshWithSmoothingGroups
Definition: SmoothingGroups.h:93
MeshWithSmoothingGroups::mPositions
std::vector< aiVector3D > mPositions
Vertex positions.
Definition: SmoothingGroups.h:95
vector3.h
3D vector structure, including operators when compiling in C++
MeshWithSmoothingGroups::mFaces
std::vector< T > mFaces
Face lists.
Definition: SmoothingGroups.h:98
MeshWithSmoothingGroups::mNormals
std::vector< aiVector3D > mNormals
List of normal vectors.
Definition: SmoothingGroups.h:101
FaceWithSmoothingGroup::mIndices
uint32_t mIndices[3]
Definition: SmoothingGroups.h:77
FaceWithSmoothingGroup::iSmoothGroup
uint32_t iSmoothGroup
specifies to which smoothing group the face belongs to
Definition: SmoothingGroups.h:80