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commonMetaData.h File Reference

Defines a set of common scene metadata keys. More...

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Macros

#define AI_COMMONMETADATA_H_INC
 
#define AI_METADATA_SOURCE_FORMAT   "SourceAsset_Format"
 
#define AI_METADATA_SOURCE_FORMAT_VERSION   "SourceAsset_FormatVersion"
 
#define AI_METADATA_SOURCE_GENERATOR   "SourceAsset_Generator"
 
#define AI_METADATA_SOURCE_COPYRIGHT   "SourceAsset_Copyright"
 

Detailed Description

Defines a set of common scene metadata keys.

Macro Definition Documentation

◆ AI_METADATA_SOURCE_COPYRIGHT

#define AI_METADATA_SOURCE_COPYRIGHT   "SourceAsset_Copyright"

Scene metadata holding the source asset copyright statement, if available. Not all formats add this metadata.

◆ AI_METADATA_SOURCE_FORMAT

#define AI_METADATA_SOURCE_FORMAT   "SourceAsset_Format"

Scene metadata holding the name of the importer which loaded the source asset. This is always present if the scene was created from an imported asset.

◆ AI_METADATA_SOURCE_FORMAT_VERSION

#define AI_METADATA_SOURCE_FORMAT_VERSION   "SourceAsset_FormatVersion"

Scene metadata holding the version of the source asset as a string, if available. Not all formats add this metadata.

◆ AI_METADATA_SOURCE_GENERATOR

#define AI_METADATA_SOURCE_GENERATOR   "SourceAsset_Generator"

Scene metadata holding the name of the software which generated the source asset, if available. Not all formats add this metadata.