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light.h File Reference

Defines the aiLight data structure. More...

#include <assimp/types.h>

Go to the source code of this file.

Classes

struct  aiLight
 

Enumerations

enum  aiLightSourceType {
  aiLightSource_UNDEFINED = 0x0, aiLightSource_DIRECTIONAL = 0x1, aiLightSource_POINT = 0x2, aiLightSource_SPOT = 0x3,
  aiLightSource_AMBIENT = 0x4, aiLightSource_AREA = 0x5, _aiLightSource_Force32Bit = INT_MAX
}
 

Detailed Description

Defines the aiLight data structure.

Enumeration Type Documentation

◆ aiLightSourceType

Enumerates all supported types of light sources.

Enumerator
aiLightSource_DIRECTIONAL 

A directional light source has a well-defined direction but is infinitely far away. That's quite a good approximation for sun light.

aiLightSource_POINT 

A point light source has a well-defined position in space but no direction - it emits light in all directions. A normal bulb is a point light.

aiLightSource_SPOT 

A spot light source emits light in a specific angle. It has a position and a direction it is pointing to. A good example for a spot light is a light spot in sport arenas.

aiLightSource_AMBIENT 

The generic light level of the world, including the bounces of all other light sources. Typically, there's at most one ambient light in a scene. This light type doesn't have a valid position, direction, or other properties, just a color.

aiLightSource_AREA 

An area light is a rectangle with predefined size that uniformly emits light from one of its sides. The position is center of the rectangle and direction is its normal vector.

_aiLightSource_Force32Bit 

This value is not used. It is just there to force the compiler to map this enum to a 32 Bit integer.