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A single face in a mesh, referring to multiple vertices. More...
#include <mesh.h>
Public Attributes | |
unsigned int | mNumIndices |
unsigned int * | mIndices |
Pointer to the indices array. Size of the array is given in numIndices. | |
A single face in a mesh, referring to multiple vertices.
If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3 it's called 'polygon' (hey, that's just a definition!).
aiMesh::mPrimitiveTypes can be queried to quickly examine which types of primitive are actually present in a mesh. The aiProcess_SortByPType flag executes a special post-processing algorithm which splits meshes with different primitive types mixed up (e.g. lines and triangles) in several 'clean' submeshes. Furthermore there is a configuration option ( #AI_CONFIG_PP_SBP_REMOVE) to force aiProcess_SortByPType to remove specific kinds of primitives from the imported scene, completely and forever. In many cases you'll probably want to set this setting to
Together with the aiProcess_Triangulate flag you can then be sure that aiFace::mNumIndices is always 3.
unsigned int aiFace::mNumIndices |
Number of indices defining this face. The maximum value for this member is AI_MAX_FACE_INDICES.