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Classes | Macros | Enumerations
mesh.h File Reference

Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures. More...

#include <assimp/aabb.h>
#include <assimp/types.h>

Go to the source code of this file.

Classes

struct  aiFace
 A single face in a mesh, referring to multiple vertices. More...
 
struct  aiVertexWeight
 A single influence of a bone on a vertex. More...
 
struct  aiBone
 A single bone of a mesh. More...
 
struct  aiAnimMesh
 An AnimMesh is an attachment to an aiMesh stores per-vertex animations for a particular frame. More...
 
struct  aiMesh
 enum aiMorphingMethod More...
 

Macros

#define AI_MESH_H_INC
 
#define AI_MAX_FACE_INDICES   0x7fff
 
#define AI_MAX_BONE_WEIGHTS   0x7fffffff
 
#define AI_MAX_VERTICES   0x7fffffff
 
#define AI_MAX_FACES   0x7fffffff
 
#define AI_MAX_NUMBER_OF_COLOR_SETS   0x8
 
#define AI_MAX_NUMBER_OF_TEXTURECOORDS   0x8
 
#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n)    ((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
 enum aiPrimitiveType
 

Enumerations

enum  aiPrimitiveType {
  aiPrimitiveType_POINT = 0x1, aiPrimitiveType_LINE = 0x2, aiPrimitiveType_TRIANGLE = 0x4, aiPrimitiveType_POLYGON = 0x8,
  _aiPrimitiveType_Force32Bit = INT_MAX
}
 Enumerates the types of geometric primitives supported by Assimp. More...
 
enum  aiMorphingMethod { aiMorphingMethod_VERTEX_BLEND = 0x1, aiMorphingMethod_MORPH_NORMALIZED = 0x2, aiMorphingMethod_MORPH_RELATIVE = 0x3, _aiMorphingMethod_Force32Bit = INT_MAX }
 Enumerates the methods of mesh morphing supported by Assimp. More...
 

Detailed Description

Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures.

Macro Definition Documentation

◆ AI_MAX_BONE_WEIGHTS

#define AI_MAX_BONE_WEIGHTS   0x7fffffff

Maximum number of indices per face (polygon).

◆ AI_MAX_FACE_INDICES

#define AI_MAX_FACE_INDICES   0x7fff

Maximum number of indices per face (polygon).

◆ AI_MAX_FACES

#define AI_MAX_FACES   0x7fffffff

Maximum number of faces per mesh.

◆ AI_MAX_NUMBER_OF_COLOR_SETS

#define AI_MAX_NUMBER_OF_COLOR_SETS   0x8

Supported number of vertex color sets per mesh.

◆ AI_MAX_NUMBER_OF_TEXTURECOORDS

#define AI_MAX_NUMBER_OF_TEXTURECOORDS   0x8

Supported number of texture coord sets (UV(W) channels) per mesh

◆ AI_MAX_VERTICES

#define AI_MAX_VERTICES   0x7fffffff

Maximum number of vertices per mesh.

Enumeration Type Documentation

◆ aiMorphingMethod

Enumerates the methods of mesh morphing supported by Assimp.

Enumerator
aiMorphingMethod_VERTEX_BLEND 

Interpolation between morph targets

aiMorphingMethod_MORPH_NORMALIZED 

Normalized morphing between morph targets

aiMorphingMethod_MORPH_RELATIVE 

Relative morphing between morph targets

_aiMorphingMethod_Force32Bit 

This value is not used. It is just here to force the compiler to map this enum to a 32 Bit integer.

◆ aiPrimitiveType

Enumerates the types of geometric primitives supported by Assimp.

See also
aiFace Face data structure
aiProcess_SortByPType Per-primitive sorting of meshes
aiProcess_Triangulate Automatic triangulation
AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
Enumerator
aiPrimitiveType_POINT 

A point primitive.

This is just a single vertex in the virtual world, aiFace contains just one index for such a primitive.

aiPrimitiveType_LINE 

A line primitive.

This is a line defined through a start and an end position. aiFace contains exactly two indices for such a primitive.

aiPrimitiveType_TRIANGLE 

A triangular primitive.

A triangle consists of three indices.

aiPrimitiveType_POLYGON 

A higher-level polygon with more than 3 edges.

A triangle is a polygon, but polygon in this context means "all polygons that are not triangles". The "Triangulate"-Step is provided for your convenience, it splits all polygons in triangles (which are much easier to handle).

_aiPrimitiveType_Force32Bit 

This value is not used. It is just here to force the compiler to map this enum to a 32 Bit integer.