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Defines the data structures in which the imported animations are returned. More...
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Classes | |
struct | aiVectorKey |
struct | aiQuatKey |
struct | aiMeshKey |
struct | aiMeshMorphKey |
struct | aiNodeAnim |
struct | aiMeshAnim |
struct | aiMeshMorphAnim |
struct | aiAnimation |
Enumerations | |
enum | aiAnimBehaviour { aiAnimBehaviour_DEFAULT = 0x0, aiAnimBehaviour_CONSTANT = 0x1, aiAnimBehaviour_LINEAR = 0x2, aiAnimBehaviour_REPEAT = 0x3, _aiAnimBehaviour_Force32Bit = INT_MAX } |
Defines the data structures in which the imported animations are returned.
enum aiAnimBehaviour |
Defines how an animation channel behaves outside the defined time range. This corresponds to aiNodeAnim::mPreState and aiNodeAnim::mPostState.